

We’re Back!
We are excited to bring you programs at CCSU for 2023! This has been a challenging year getting our programs lined up – but we are here! We might have a few tweeks here and there, but check out the programs below and let us know if you have any questions! Please contact Christa Sterling @ csterling@ccsu.edu or 860-832-2277.
Here’s What Our Past Students Say!

“I like this because they let me use all the tools and not just do it for me!”

The experience was magnificent. I wish I had more time to learn about programming computers. It taught me new things about the kind of person that I am and made me feel like I could be great at new things.”
Summer Youth Classes

Coding Fun with Python
Dates: 5/26/23 - 6/01/23
Age Range:
SHORT DESCRIPTION Learn to code in Python!
LONG DESCRIPTION Continuing Education offers a wide variety of non-credit classes, programs, professional certificates and training to help professionals advance their careers. The primary mission of the Office of Continuing Education is to offer learning opportunities to all people of all ages using the expertise of our faculty, business partners and alumni.

The Magic of Multimedia Title
Dates: 7/01/2023 - 8/01/2023
Age Range:
This is the short description
LONG DESCRIPTION Continuing Education offers a wide variety of non-credit classes, programs, professional certificates and training to help professionals advance their careers. The primary mission of the Office of Continuing Education is to offer learning opportunities to all people of all ages using the expertise of our faculty, business partners and alumni. Continuing Education offers a wide variety of non-credit classes, programs, professional certificates and training to help professionals advance their careers. The primary mission of the Office of Continuing Education is to offer learning opportunities to all people of all ages using the expertise of our faculty, business partners and alumni.

Rated E for E-Sports and G for Gamers! 5th – 8th Graders
Dates: 7/10/23 - 7/14/23
Age Range: Rising 4th & 5th Graders
You don't have to like sports to want to learn Esports! All kids welcome! Esports has evolved from simple video game sport competitions to a driving factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events that provide student athletes with cash prizes and college scholarships. Join us and have fun, learn and see what all the hype is about!
Esports has evolved from simple video game sport competitions to a driving factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events that provide student athletes with cash prizes and college scholarships. Competitions are now covered by ESPN; professionals are making millions of dollars and Division I universities have launched varsity E-Sports teams. E-Sports athletes have even been drafted for virtual teams for FIFA, the NBA and the NFL, with even the International Olympic Committee is considering including E-Sports in future Olympic events. But how do you transform from a gamer to an E-Sports athlete? What are the rules for Connecticut Interscholastic Athletic Conference (CIAC) and collegiate teams? Learn the history of E-Sports and its most revered games, master the rules, and hone the skills needed to compete at the professional level with Rated E for E-Sports. Our Games Coaches will be training you to master the top E-Sports tournaments in Brawhalla, DOTA2, Freestyle 2: Street Basketball, and more, as they prepare you to explore educational opportunities in and around the game industry, with a curriculum certified by Microsoft You will begin the week by learning about the history of Esports, the academic opportunities Esports affords students and the Connecticut Interscholastic Athletic Conference (CIAC) and North American Scholastic Esports Federation (NASEF) rules for tournaments and Esports athletes. You’ll be able to play games, experience and exhibitions designed by students just like you and share them. Each of these activities are taught by three experienced Technology and Engineering education professionals. Activities are STEM-based and focus on using engineering design and real-world problem-solving skills to solve problems. Download A Parent’s Guide to Esports- https://www.nasef.org/media/1504/a-parents-guide-to-esports-nasef.pdf Prerequisite: None

Land and Air Robotics
Dates: 7/24/23 - 7/28/23
Age Range: 5th - 8th
Build and Play with VEX IQ
A weeklong program for students entering grades 5 through 9. We will use the VEX IQ platform to build and test robots in the lab, as well as build and test Drones for flight and competition. The program is intended to be both fun and educational. No prior experience is necessary! However, those that have some familiarity with robotics or programming will be challenged as well. The fastest-growing elementary and middle school robotics system in Connecticut is VEX IQ. During this week, students will design, build, drive and compete with their VEX IQ robot as well as the TELLO Drone. VEX and Tello Drones are platforms widely used in schools across the state.

Rated E for E-Sports and G for Gamers! 9th – 12th
Dates: 7/31/23 - 8/4/23
Age Range: Rising 9th - 12th Greaders
You don't have to like sports to want to learn Esports! All kids welcome! Esports has evolved from simple video game sport competitions to a driving factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events that provide student athletes with cash prizes and college scholarships. Join us and have fun, learn and see what all the hype is about!
Esports has evolved from simple video game sport competitions to a driving factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events that provide student athletes with cash prizes and college scholarships. Competitions are now covered by ESPN; professionals are making millions of dollars and Division I universities have launched varsity E-Sports teams. E-Sports athletes have even been drafted for virtual teams for FIFA, the NBA and the NFL, with even the International Olympic Committee is considering including E-Sports in future Olympic events. But how do you transform from a gamer to an E-Sports athlete? What are the rules for Connecticut Interscholastic Athletic Conference (CIAC) and collegiate teams? Learn the history of E-Sports and its most revered games, master the rules, and hone the skills needed to compete at the professional level with Rated E for E-Sports. Our Games Coaches will be training you to master the top E-Sports tournaments in Brawhalla, DOTA2, Freestyle 2: Street Basketball, and more, as they prepare you to explore educational opportunities in and around the game industry, with a curriculum certified by Microsoft You will begin the week by learning about the history of Esports, the academic opportunities Esports affords students and the Connecticut Interscholastic Athletic Conference (CIAC) and North American Scholastic Esports Federation (NASEF) rules for tournaments and Esports athletes. You’ll be able to play games, experience and exhibitions designed by students just like you and share them. Each of these activities are taught by three experienced Technology and Engineering education professionals. Activities are STEM-based and focus on using engineering design and real-world problem-solving skills to solve problems. Download A Parent’s Guide to Esports- https://www.nasef.org/media/1504/a-parents-guide-to-esports-nasef.pdf Prerequisite: None

Programming Arduinos!
Dates: July 10 - 14
Age Range: Rising 4th - 6th graders
Arduinos are incredibly useful and fun!
Arduinos are programmable controller boards like the small computers in devices like microwaves ovens and common household appliances. In this course, students will learn to wire circuits and program their Arduinos to control servo motors, LEDs, detect obstacles, motion, and other functions. At the heart of robotics, there is basic electronics, the programming of motion and sensors. Arduinos are incredibly useful and fun to learn while they can also be the beginning of a journey into robotics. Students will receive and take home an Arduino! ELEGOO UNO Project Super Starter Kit with Tutorial and UNO R3 Compatible with Arduino IDE with Ray Campbell Ray Campbell is currently the AP Computer Science teacher at East Hartford High School and has more than 20 years of experience teaching technology. Prior to his public-school teaching, Campbell worked as an educational technology consultant for LEARN in Old Lyme Connecticut. He has also worked as a project manager and editor on numerous technical publications including The IBM OS/2 Person Systems Developer magazine and other trade publications. He holds a BA and Graduate Certificate in Education from Western Connecticut State University, an MS from Southern Connecticut State, and has completed graduate studies at Central Connecticut State University.

Learn to Animate with Adobe Animate!
Dates: July 10 - 14
Age Range: Rising 4th & 5th graders
Learn to Animate using Adobe Animate!
Students will learn to animate using Adobe Animate. Stop motion, rotoscoping, and traditional frame by frame animation will all be covered. Adobe Animate is a powerful 2D animation tool which includes interactive programming for multimedia development. Students will be introduced to ActionScript 3 and the basics of interactivity. with JoAnn Campbell Jo-Ann Campbell currently teaches Animation, Graphics Design and Digital Photography at Wethersfield High School. In addition to almost 20 years of public-school teaching, Campbell has taught at Three Rivers Community College as well as ECE courses for UConn. Prior to teaching, Campbell worked as the Creative Director for the IBM OS/2 Personal Systems Developer magazine, McGraw-Hill’s Aviation Week, and dozens of trade publishers. As an agency designer she has done work for Domino’s Pizza, Richardson-Vicks, Schick, and others. She holds a BA in Graphic Design and Photography from Western Connecticut State University as well as an MA in Education from The University of New England. Campbell has also completed graduate studies at Central Connecticut State University and Southern New Hampshire University.

Writing Power – Your Voice and Story!
Dates: July 10 - 14
Age Range: Rising 6th - 9th graders
Your story and your voice are important and powerful!
Your story and your voice are important and powerful. We’ll study writers who fire you up about an issue, make you laugh out loud, and push you consider new perspectives. (Think of writers like Michelle Obama or Malcolm Gladwell.) And we’ll spend most of our time writing in different genres, like letters, essays, and even tweets, so you can improve your unique voice and style as a writer and learn strategies to grab you reader’s attention--because you have something to say that matters. No experience necessary - just join in and have fun. with Elizabeth Brewer Dr. Brewer is an Assistant Professor of English at CCSU with a passion for writing. She enjoys working with students and kids to enlighten their writing skills in a fun and engaging program! Meet other like-minded kids! EDUCATION Ph.D. in English—Rhetoric, Composition, and Literacy Studies 2014 Graduate Interdisciplinary Specialization in Disability Studies The Ohio State University M.A. in English—Rhetoric, Composition, and Literacy Studies 2009 The Ohio State University B.A. in English—with Honors, Summa Cum Laude 2007 The Ohio State University

Exploring AR/VR and 2D & 3D Graphics 7th – 9th Graders
Dates: July 10 - 14
Age Range: Rising 7th - 9th graders
This program will explore both 2D & 3D graphics and use AR/VR software.
This program will explore both 2D & 3D graphics. In the first part of the course, students will learn the differences between virtual reality (VR) and augmented reality (AR). We will review various headsets and engage with state-of-the-art devices in immersive simulations. The second part of the course will teach how to animate 2D graphics and produce a short animated story. Students will have some surprise take-a-ways! with Mark Fazioli Mark has over 20 years of experience helping organizations grow their digital media initiatives. He is a passionate multimedia designer, educator, and leader. He has served in multiple digital educational leadership, and instructional media positions within non-profit and for-profit academic and corporate organizations, such as Dawn Food Products, Bright House Networks, Green Mountain College, Goodwin College, Post University, and the University of Bridgeport, and owns is own media company - MP Learning Pros.

Coding Fun with Python 4th & 5th
Dates: July 10 - 14
Age Range: Rising 4th & 5th graders
In this one-week course students will program with the Python programming language.
In this one-week course students will program with the Python programming language. We will begin by learning commands to draw simple shapes. We will then progress to developing algorithms to turn those shapes into complex, multi-colored patterns. Finally, we will learn to program input boxes and buttons to create programs that will take user input. Students will learn to use an Integrated Development Environment, import command libraries, declare variables and functions in addition to other programming concepts. with Ray Campbell Ray Campbell is currently the AP Computer Science teacher at East Hartford High School and has more than 20 years of experience teaching technology. Prior to his public-school teaching, Campbell worked as an educational technology consultant for LEARN in Old Lyme Connecticut. He has also worked as a project manager and editor on numerous technical publications including The IBM OS/2 Person Systems Developer magazine and other trade publications. He holds a BA and Graduate Certificate in Education from Western Connecticut State University, an MS from Southern Connecticut State, and has completed graduate studies at Central Connecticut State University.

CCSU’s Office of Continuing Education is happy to bring Tech It Out programs to campus for summer 2023!!
Happy Kids, Great Reviews
Technology is everywhere in the world around us, so whatever interests your child, we hope to have a program where he or she can use technology and explore new ideas.
Join us for CCSU’s Tech It Out Summer Programs
- Make Friends
- Have Fun
- Learn New Things
- There are No Grades!
Our Program Sponsors
Gold Sponsors
Silver Sponsors
Bronze Sponsors
Frequently Asked Questions
What time does check-in start on the first day of the program?
All classes begin at 9:00 am. You will be sent specific instructions for your class.
Where do I drop off my child?
All parents will receive detailed instructions on where they need to bring their children.
What if I am late to drop off my child?
All programs begin at 9:00 am. If you are late, please text or call us at 860-832-2277 and leave a message and let us know. We will wait until 9:30 am and walk each child to their class.
Where do I pick up my child?
Every child will be at the same place where they are dropped off. The teachers walk them back and forth to their classrooms.
Do I need to sign my child in and out each day?
No, only the first day.
Do you provide before and after care?
Not for summer 2022.
Is lunch provided?
Not for summer 2022. Students should bring their own lunch.
Is there parking?
Yes, we will inform you of where to park to walk your child to registration.
Is an Informed Consent & Medical Information Form required?
Yes. Every class requires a completed consent and medical information form.
Is there a Nurse on campus?
Not for summer 2022.
Is there financial assistance?
CCSU does not offer financial assistance to the students attending our summer program. However, there are many organizations that offer funding to families and students that qualify. CCSU is not eligible to apply for many of these grants/monies, but families can apply. We encourage you to look for grants and/or foundations that support STEM programs for kids.
