Office of Continuing Education

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July 27 – 31 & August 3 – 7

 

 

July 27 - 31 Scratch Programming 4th - 5th graders
July 27 - 31 Drones & VEX Robotics with Visual Coding 6th - 8th graders

Has your child ever wanted to program their own drone or robot? In this program, kids will participate in a number of hands on activities where they will learn basic visual coding that will teach them how to autonomously control drones and robots.

Students will begin the week by learning how to control a Tello Drone using a coding program called drone blocks.  Throughout the week they will be challenged with activities that will test their coding and piloting skills. At the end of the week they can keep building on what they learned with their drone.

After our feet return to the ground to students will begin to investigate the world of robotics. Participants will be using VEX robotics. Once students learn how to program, they will learn about the opportunities to join or create a Vex robotics team where they can compete in challenges throughout the state.

Each of these activities are taught by three experienced Technology and Engineering education professionals. Activities are STEM-based and focus on using engineering design and real-world problem-solving skills to solve problems.

Online Course Requirements:
-Mac or Windows PC
-WebCam
-Stable internet connection with access to Drone Blocks and Zoom Video Conferencing

Equipment Requirements
Tello Quadcopter Drone with HD Camera (with Extra Battery) 

https://www.amazon.com/dp/B07F7PPS1T/ref=cm_sw_em_r_mt_dp_U_q6vVEb6A8PNKH

Each student needs one.

Prerequisite: None

Class cost:  $195

Materials cost:  Drone is $117

 

Overview of Daily Activities

Each day is scheduled from 9:00 am – 12:00 pm.

9-10 Morning checkin and lesson devlivery.

10-11 Individual meetings as needed. 

11-12 – Group activity/challenge introduction to the daily activity.

 

Day 1

Introduction to Tello Drones & connecting to Drone Blocks

Introduction to Autonomous programing

  1. Box Mission
  2. Box Mission with Yaw
  3. Flip and Loop Control

Day 2

Introduction to programing with variables

Introduction to programming with If then Statements

  1. Snake Mission
  2. Land in your Hand

Day 3

Morning – Obstacle course challenge

Afternoon Introduction to VEX

Day 4

VEX coding

Day 5

VEX Coding

 

 

 

 

 

July 27 - 31 E-Sports 6th - 8th graders

 Esports has evolved from simple video game sport competitions to a driving factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events that provide student athletes with cash prizes and college scholarships. Competitions are now covered by ESPN; professionals are making millions of dollars and Division I universities have launched varsity E-Sports teams. E-Sports athletes have even been drafted for virtual teams for FIFA, the NBA and the NFL, with even the International Olympic Committee is considering including E-Sports in future Olympic events. But how do you transform from a gamer to an E-Sports athlete? What are the rules for Connecticut Interscholastic Athletic Conference (CIAC) and collegiate teams? Learn the history of E-Sports and its most revered games, master the rules, and hone the skills needed to compete at the professional level with Rated E for E-Sports. Our Games Coaches will be training you to master the top E-Sports tournaments in BrawhallaDOTA2Freestyle 2: Street Basketball, and more, as they prepare you to explore educational opportunities in and around the game industry, with a curriculum certified by Microsoft

You will begin the week by learning about the history of Esports, the academic opportunities Esports affords students and the Connecticut Interscholastic Athletic Conference (CIAC) and North American Scholastic Esports Federation (NASEF) rules for tournaments and Esports athletes.

You’ll be able to play games, experience and exhibitions designed by students just like you and share them

Each of these activities are taught by three experienced Technology and Engineering education professionals. Activities are STEM-based and focus on using engineering design and real-world problem-solving skills to solve problems.

Download and System Requirements before class:

Download and install Steam  (https://store.steampowered.com/about/)

  • OS: Windows 7 64-bit SP1
  • Processor: 2.0GHz multi-core
  • Memory: 8 GB RAM.
  • Graphics: 1GB VRAM DX10 compatible.
  • DirectX: Version 10.
  • Network: Broadband Internet connection.
  • Storage: 1500 MB available space
  • Sound Card: Windows-based sound card

Or:

  • OSMac OS X 10.8+
  • Processor: 2011 or newer Intel Core i5.
  • Memory: 6 GB RAM.
  • Graphics: Nvidia or ATi GPU with 1GB Memory.
  • Storage: 4 GB available space.
  • Additional Notes: Dedicated graphics card required. No Mac Mini model is officially supported at this time

Download A Parent’s Guide to Esports- https://www.nasef.org/media/1504/a-parents-guide-to-esports-nasef.pdf

A list of games will be sent to you to download a week before the class begins; Game selection will be based on the number of students enrolled

Technical Requirements:

Windows PC that meets the system requirements (see above)

Web Cam

Stable internet connection with access to Steam.com and Zoom Video Conferencing

Prerequisite: None

Overview of Daily Activities

Each day would be broken into 4 hours.

9:00 am – 9:30 am          Introduction to the daily activity.

9:30 am – 10:00 am        Mini- tournament

10:00 am – 11:00 am        Examining Esports (English Language Arts and Sports)

1:00 pm – 1:30 pm           Mini-tournament

1:30 pm – 2:00 pm            Education, Ethics and Esports

2:00 pm – 3:00 pm          Free play

Day 1

Introduction to Esports

  1. History
  2. Rise of the Esports Scholastic Athletes
  3. Careers in and Around the Esports Arena

Day 2

Introduction Opportunities in Esports

  1. What it means to be a Scholastic Esport Athlete in High School
  2. Ethics in Gaming and

Day 3

Getting Started in Esports

Morning – Starting and Esports Club

Afternoon – Competing in Esports (Fact vs Fiction)

Day 4

The Business of Esports

Morning –Creating a Tournament

Afternoon – Marketing Yourself in Esports

Day 5

Tournament Day

Morning – AM Tournament

Afternoon – PM Tournament

 

July 27 - 31 3D CAD Modeling: Onshape 8th - 12th graders

3D CAD Modeling: OnShape

Course Description:

The primary focus of this course is to study and develop three dimensional geometric computer models.  The models will consist of, but will not be limited to, solid, and assembled solid models with an introduction to parametric modeling. Students will also develop multi-view drawings, including sections and auxiliary views, from some 3-D models.

This course develops a person’s skill to understand the language of lines and shapes as it is used to convey ideas in industrial technologies, technical science as well as industry. 

 

Student Learning Outcomes:            

The principal objectives of this course are to develop the student’s basic knowledge, skill and proficiency with CAD software to create 3-D geometric computer models.   Student’s study and problem solving skills will be enhanced through assigned exercises and lab assignments,  These assignments will be directed toward the development and independent thinking to resolve a variety of design problems using 3D CAD models

 

Required Technology:

  • Personal Computer/MAC or Chromebook
  • Access to the internet
  • OnShape Account
  • Camera for live feed
  • Mouse

 

 

August 3 - 7 E-Sports 9th - 12th graders

Esports has evolved from simple video game sport competitions to a driving factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events that provide student athletes with cash prizes and college scholarships. Competitions are now covered by ESPN; professionals are making millions of dollars and Division I universities have launched varsity E-Sports teams. E-Sports athletes have even been drafted for virtual teams for FIFA, the NBA and the NFL, with even the International Olympic Committee is considering including E-Sports in future Olympic events. But how do you transform from a gamer to an E-Sports athlete? What are the rules for Connecticut Interscholastic Athletic Conference (CIAC) and collegiate teams? Learn the history of E-Sports and its most revered games, master the rules, and hone the skills needed to compete at the professional level with Rated E for E-Sports. Our Games Coaches will training you to master the top E-Sports tournaments in BrawhallaDOTA2Freestyle 2 :Street Basketball, and more, as they prepare you to explore educational opportunities in and around the game industry, with a curriculum certified by Microsoft

You will begin the week by learning about the history of Esports, the academic opportunities Esports affords students and the Connecticut Interscholastic Athletic Conference (CIAC) and North American Scholastic Esports Federation (NASEF) rules for tournaments and Esports athletes.

You’ll be able to play games, experience and exhibitions designed by students just like you and share them

Each of these activities are taught by three experienced Technology and Engineering education professionals. Activities are STEM-based and focus on using engineering design and real-world problem-solving skills to solve problems.

Download and System Requirements before class:

Download and install Steam  (https://store.steampowered.com/about/)

  • OS: Windows 7 64-bit SP1
  • Processor: 2.0GHz multi-core
  • Memory: 8 GB RAM.
  • Graphics: 1GB VRAM DX10 compatible.
  • DirectX: Version 10.
  • Network: Broadband Internet connection.
  • Storage: 1500 MB available space
  • Sound Card: Windows-based sound card

Or:

  • OSMac OS X 10.8+
  • Processor: 2011 or newer Intel Core i5.
  • Memory: 6 GB RAM.
  • Graphics: Nvidia or ATi GPU with 1GB Memory.
  • Storage: 4 GB available space.
  • Additional Notes: Dedicated graphics card required. No Mac Mini model is officially supported at this time

Download A Parent’s Guide to Esports- https://www.nasef.org/media/1504/a-parents-guide-to-esports-nasef.pdf

A list of games will be sent to you to download a week before the class begins; Game selection will be based on the number of students enrolled.

Technical Requirements:

– Windows PC that meets the system requirements (see above)

-Web Cam

-Stable internet connection with access to Steam.com and Zoom Video Conferencing

Prerequisite: None

Overview of Daily Activities

Each day would be broken into 4 hours.

9:00 am – 9:30 am     Introduction to the daily activity

9:30 am – 10:00 am   Mini- tournament

10:00 am – 11:00 am   Examining Esports (English Language Arts and Sports)

1:00 pm – 1:30 pm      Mini-tournament

1:30 pm – 2:00 pm      Education, Ethics and Esports

2:00 pm – 3:00 pm    Free play

Day 1

Introduction to Esports

  1. History
  2. Rise of the Esports Scholastic Athletes
  3. Careers in and Around the Esports Arena

Day 2

Introduction Opportunities in Esports

  1. What it means to be a Scholastic Esport Athlete in High School
  2. Ethics in Gaming and

Day 3

Getting Started in Esports

Morning – Starting and Esports Club

Afternoon – Competing in Esports (Fact vs Fiction)

Day 4

The Business of Esports

Morning –Creating a Tournament

Afternoon – Marketing Yourself in Esports

Day 5

Tournament Day

Morning – AM Tournament

Afternoon – PM Tournament

August 3 - 7 E-Tabletop Role playing Games and Cooperative Storytelling 6th - 12th graders

An introduction to Tabletop Roleplaying Games and Cooperative Storytelling

CCSU’s Tabletop Gaming Club is leading a class in Tabletop Roleplaying Games (TRPGs), modeled after the popular Dungeons & Dragons game. CCSU’s gaming club hosts role-playing activities when we are on campus – and they are bringing the games to our virtual classroom.  This program is limited to eight participants and is led by CCSU Senior Matthew Warren.

 Dungeons and Dragons is a popular Tabletop Role-playing Game, in which you and a group of 4-7 players attempt to tell a fun, and compelling story together. You do this by using your imaginations, dice, and the rules of the game. One player will be the DM, or Dungeon Master (for the purposes of this class this will be Matt, the instructor), who will design the traps, choose the monsters, and create the puzzles that the other players (other participants) will have to overcome!  You will do this, by working together with everyone else in the party and using their unique qualities and abilities to collectively overcome each obstacle in their way. For this class, we will be playing a simpler version of Dungeons and Dragons. Do not worry, as the rule set that we will be using will still allow us to cover all the basic skills that playing the more well known title would.

 In this program students will practice:

  • Healthy coping skills
  • Artistic expression
  • Storytelling Skills
  • Communication Skills
  • Problem solving and critical thinking skills
  • Basic arithmetic skills

 System Requirements:

PC, Mac, or Chrome Book

Keyboard/Mouse

Stable Internet Connection

 A pair of earbuds/headphones are preferred, but not required